DOTA_Teabag was simply landing on a platform, not touching any ceilings, and got up-warped for seemingly no reason. The game will see that Mario is touching a ceiling and that there is a grabbable ceiling above him, so it will think Mario is grabbing that higher grabbable ceiling, warping him up to it. ![]() Normally, a player must bump into a ceiling with the edge of their hitbox, while a grabbable ceiling is directly above them, higher up. While this particular instance only saved the runner a small handful of seconds, the knowledge of how to perform up-warps without grabbable ceilings would massively affect the routes of the game. RELATED: CZR Sets Super Mario 64 World Record Using A Drumset ![]() Super Mario 64 is the biggest speedrunning game in history with some of the most sought-after records, so a discovery like this would be massive. ![]() This glitch occurred on Tick Tock Clock as the runner was collecting red coins, and when the clip caught the attention of prominent Super Mario 64 player pannenkoek12, a $1000 bounty was put in place for anyone who could figure out how to replicate the glitch.
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